One of the most important concepts of a long running, story-based game is its history. Like real life, the people, the places, the tools, the weapons, the books – they all interweave to form a tapestry of information that describes the effect everybody, and everything, has had on the world around them. It’s sadly amusing that most text-based games would not have the ability to add and retain that information.
Armageddon 2 will remedy that.
We have implemented a new feature called Notes. Conceptually, notes are nothing more than lists of information tied to a particular in-game object. Concretely, they are similar in nature to a stack of papers, a bulletin board, or Post-It notes. In fact, Armageddon 1 has a few examples of note-like things, such as:
- In-game Board Posts
- Character Biographies
- Account Notes
- Kudos
However, in Armageddon 2 we’ve taken that idea to the next level – the ability to tie “notes” to anything we so choose. Imagine if players could create the following:
- Item Biographies
What if a certain cane had its lineage detailed by its several owners? - Mount Biographies
That beetle’s been with you through thick and thin, sandstorms and battles – a scarred, jaded, but loyal beast. Document its life for the stories and for the imm who might animate it - Merchant House Orders
A merchant needs to keep track of orders placed by their clientele. What better way to keep that information than in-game for Imms to peruse and load items as needed. - Clan Information
Instead of sending in clan emails, players in clans could make notes and updates inside the game for their imms to read. - Literature
Books, books, and more books. - OOC Player Notes
“Oh man, I need to remember to give Amos his share of the sid tomorrow night at 8 EST.” or “What was the name of that red-head I just met?”
Now add to that the ability for imms to create:
- NPC Biographies
History and notes that define that NPC’s interaction with other characters, giving imms new to a clan the necessary knowledge for consistent animation. - Room Biographies
Lasting entries that describe the major events of a location, not only for other imms to use but perhaps for characters of certain abilities to discover.
There are also administrative notes:
- Builder Information
Rooms, items, echoes, and various other things that require completion, questions , notes, or to-do lists for a builder to manage.
Inherently, all notes in the game will be searchable, the lists paginated, and everything saved to the database. Also, if desired, we can create web front-ends for all of these notes, allowing players and imms to create, track, and edit at will.
Imagine the amount of history, the stories, and the records that could be kept about a game with these tools. Imagine how much easier it would be for players and imms to interact with one another to provide an even richer backdrop to their world. Finally, imagine what other notes you would like to see in the game and let us know!
Awesome! Great addition.
Can think of so many instances in which I’d have used this. My characters always hoard talismans of their departed loves and cry over them in the night when all hope is gone.
I would really like to see players able to add notes on places, too. Lots of times my PCs have been walked around to places and some other PC told them, “Oh here is where we met to do that big historical thing,” or “Right here, a great disaster happened.” When the PCs who can tell those stories are gone, the stories are gone too, unless they are saved somewhere.
In fact, for the most part, I’d like to see notes on everything be largely player-created. There will always be more players than staff.
And for the most part I would want to see notes be an IC phenomena, rather than an OOC one. I’m not really fond of the idea of trying to communicate OOC stuff to my clan staff within game; I’d rather use established OOC means of communication to do that. But I would love to be able to communicate IC stuff to my clan in IC ways–both for current clannies and future.
This is awesome. I hope that scholars of some type or another are able to reveal for themselves the notes on various items.
Very cool feature!
Dust Might
WHOOP! this looks awsome!
This is SOOOOOOOOOOOOOOOOOOOOOOOO awesome! Can’t wait to use it.
Awesome, utterly awesome. This is perhaps the #1 reason why I’d switch to Arm.2 tomorrow if it were possible. Awesome++ if it’s possible to edit and create any kind of note via the web-based text editor.
I hope there’s a chance for historian type characters (either mundane or otherwise) to actually read many of the notes and for everyone to submit new notes for locations, objects, etc, even after the fact.
A recounting of a lonely character’s painful death out in the vast wasteland, attached to the room where his bones are likely covered by the sands — it would be cool to be able to stumble on to that kind of stuff.
Very Shiny, Oh the possibilities.
Also I hope that the part about mount notes means that we’re doing away with generic mounts and animal NPCs. Randomly generated NPCs are definitely one of the things I’m hoping for in Arm 2.
Very nice.
Simple. Elegant. Expandable. There are a whole slew of things on your list of possibilities that I think would be great additions to the game. Books, of course, as well as room and object histories to go with certain possible abilities.
Well done.
Morrolan
Would be neat to have some kind of psychic/magick object read that can get information from objects. There still is psionics and magick right?
Magick and psionics will exist, however they will differ from Arm 1 today. More information on that will be available at a later date.
Looks good.
Kudos for the Momento reference. 😀